proceedings

* Please note that many of these articles were updated and edited, and superseeded by the publication in eContact! #16.2, Sound Art and Interactivity in Singapore *

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All papers in one PDF document (17MB)

author(s) title paper presentation (film@YouTube) Q&A (film@YouTube)

Vibeke Sorensen

Welcome address by ADM Chair

   

 

PerMagnus Lindborg

Opening notes by Symposium Chair

00-Lindborg  

Roger T. Dean

Interactive Sound: Generative approaches from Computation and Cognition

01-Roger Dean

Diemo Schwarz

Interacting with a Corpus of Sounds

02-Diemo Schwarz

Joyce Beetuan Koh & Steve Dixon

Integrating live performance, poetry, sound, and video in a multimedia theatre production of T.S. Eliot's The Waste Land (1922)

03-Koh+Dixon

Renick Bell

Considering Interaction in Live Coding through a Pragmatic Aesthetic Theory

04-Bell  

Stefano Fasciani & Lonce Wyse

One at a Time by Voice: Performing with the Voice-Controlled Interface for Digital Musical Instruments

05-Fasciani

Jingyin He, Jordan Hochenbaum & Ajay Kapur

V I E: an automata sequencer

software (zip)    

Rachel Chen Siew Yoong & PerMagnus Lindborg

Why call them video games? Investigating the Relative Importance of Audio and Video in Computer Games

     

Candice Ng

Playing The Archive: Transforming Cross-Disciplinary Research Through Visual and Sonic Immersion

06-Ng    

Kameron Christopher, Jingyin He, Ajay Kapur & Dale Carnegie

Interactive sound synthesis mediated through computer networks

07-Christopher    

Michael Spicer

An Agent Based Performance System

08-Spicer    

Eddy Chong, Ding Qin, Zhenyu Yu & Ruitao Jia

Symbolic Representation of Tonal Progressions for Rule-based Evaluation

09-Chong    

Simon Lui

Defining the dominance axis of the 3-D emotional model for expressive human audio emotion

10-Lui    

Mriganka Mdhukaillya & Siddhant Yadav

Interactive Interior Sound Design

11-Siddhant

Sara Lenzi & Gianpaulo D’Amico

Foodfrequency: a food and sound cross-modal immersive experience.

12-Lenzi